Monday, February 24, 2025

Hard Surface Modeling Week 3


For this week we're finishing up our hard surface project, and I finished out the armor for the Crimson Knight. 


These are some beauty shots with him in a scene to sort of set the mood.


Another angle of his full body.


Here is the studio shot of him in A pose.



Here is a Grey Pass in Unreal Engine.


Here is the Wireframe of the character he sits at 60k triangles overall.


Here are the UVs for the character the left is his body and the right is the armor set.

Monday, February 17, 2025

Week 2 Hard Surface Modeling

 


For this week I did the detail pass on the Armor for the Crimson Knight, this is a detail render pass in Unreal he is also currently UVed and fully retopologized. 




These are some closeups in Zbrush for the detail pass. The scarf is outdated on these images more folds were thrown in to help sell the look. 


Here is a wireframe Pass rendered out in Arnold currently the character sits at 60K tris!


Here are the UV shells for the armor set as well! 







Monday, February 10, 2025

Module 2 Week 1 Hard Surface Modeling Part 1

 


For this project I decided on using the armor that I have been developing for the Crimson Knight model this iteration is currently outdated but most of the pieces are being used for the current iteration.


This is the current iteration of the model the helmet has been redesigned and I actually have started detailing on the armor itself.


A full body view


This is the most up to date concept art I was given some creative liberty to start deviating from this and changing things up to make this more interesting which is reflected in the newer design.



And here is the reference board for the current iteration.

I am actually ahead of schedule for this project. With the block out and secondary shapes done I am currently in the texturing phase in Substance Painter and I am hoping to have integration done soon in Unreal and have a material set up ready by the end of the week. But with my workflow I can easily go back into zbrush and add or take away some tertiary detailing.






Monday, February 3, 2025

Lighting Module 4

 

















Head Creation / Textures and Final Renders

 


This is the final week of the head creation project. Here is the texture pass for the skin of the Crimson Knight since this character is still in development there may be adjustment in the future of the skin.


Here is my sculpt pass from Zbrush.


Here is a shot in Substance Painter.


Wireframe for the body.


Wireframe for the face.



Here is the UV creation.


Here is the reference imagery.





Hard Surface Modeling Week 3

For this week we're finishing up our hard surface project, and I finished out the armor for the Crimson Knight.  These are some beauty s...