Showing posts with label Common Art. Show all posts
Showing posts with label Common Art. Show all posts

Wednesday, June 4, 2025

Sprint 2 Delivery


For week 2 it's a second pass for the proxy of the mesh. Here it is in engine!


Here it is in zbrush!



 

Wednesday, May 21, 2025

Sprint Delivery #1

 


For this Sprint I am delivering the initial blockout sculpt of the Oni Character for our scene. He is inspired by the Japanese Fire God Kagatsuchi with a mixture of an Oni Demon. I'm taking heavy cues from Akuma in Street Fighter and hope to emulate the look and feel of that character.


Sculpt in Zbrush


Pose in Zbrush


Unreal Render












Monday, December 2, 2024

Week 15 "A" Stage

 


For the final pass on our Hercules Project, we didn't need to do too much adjusting art wise just some minor fixes for each of the artists. My job for this final pass was to do some adjustment for the rug in the playspace area as well as adjust the floor texture to not look so low res.


Here is the adjustment of the floor texture to read a little bit better in the game!


And here is the perforce submission.





Physical Fabrication Projects