Showing posts with label Common Art. Show all posts
Showing posts with label Common Art. Show all posts
Monday, July 28, 2025
Wednesday, July 16, 2025
Wednesday, July 2, 2025
Wednesday, June 18, 2025
Wednesday, June 4, 2025
Wednesday, May 21, 2025
Sprint Delivery #1
For this Sprint I am delivering the initial blockout sculpt of the Oni Character for our scene. He is inspired by the Japanese Fire God Kagatsuchi with a mixture of an Oni Demon. I'm taking heavy cues from Akuma in Street Fighter and hope to emulate the look and feel of that character.
Sculpt in Zbrush
Pose in Zbrush
Unreal Render
Monday, February 3, 2025
Monday, January 27, 2025
Monday, January 20, 2025
Monday, January 13, 2025
Monday, December 2, 2024
Week 15 "A" Stage
For the final pass on our Hercules Project, we didn't need to do too much adjusting art wise just some minor fixes for each of the artists. My job for this final pass was to do some adjustment for the rug in the playspace area as well as adjust the floor texture to not look so low res.
Here is the adjustment of the floor texture to read a little bit better in the game!
And here is the perforce submission.
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Texturing Guide for Characters Part 2 (Skin Material Unreal) And now it's time for part 2 of the texturing guide for Skin Materials. T...
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Simple Sprite Project first done with translating a 2D image in a flat 3D Block Model Moved onto fully making a 3D...


















































