For this project I decided on using the armor that I have been developing for the Crimson Knight model this iteration is currently outdated but most of the pieces are being used for the current iteration.
This is the current iteration of the model the helmet has been redesigned and I actually have started detailing on the armor itself.
A full body view
This is the most up to date concept art I was given some creative liberty to start deviating from this and changing things up to make this more interesting which is reflected in the newer design.
And here is the reference board for the current iteration.
I am actually ahead of schedule for this project. With the block out and secondary shapes done I am currently in the texturing phase in Substance Painter and I am hoping to have integration done soon in Unreal and have a material set up ready by the end of the week. But with my workflow I can easily go back into zbrush and add or take away some tertiary detailing.
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