For this week I did the detail pass on the Armor for the Crimson Knight, this is a detail render pass in Unreal he is also currently UVed and fully retopologized.
These are some closeups in Zbrush for the detail pass. The scarf is outdated on these images more folds were thrown in to help sell the look.
Here is a wireframe Pass rendered out in Arnold currently the character sits at 60K tris!
Here are the UV shells for the armor set as well!
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