This week was a focus on tertiary details as well as getting through the retopology stage, I was able to knock out the whole body for retopology and get some nice tertiary detail in the head sculpt for this weeks assignment.
Here is a body shot as well.
Here is a closeup of the tertiary detail that is on the subdivided mesh.
Here is the Wireframe for the close up on the head. The final triangle count on the body is 19k.
Here is the full body, extra loops have been added around the joints to account for animation.
And here is the wireframe of the bust in zbrush I ended up taking from my actual character and separating out the parts that weren't needed for the assignment and closing the holes on them.
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