Monday, January 13, 2025

Lighting Module 1

















 

Head Creation Block Out


For this week we're blocking out a head for 3D class with the hope to get these to be used in Capstone. My character is the Crimson Knight who is going to be faceless for the game. This gives me a ton of creative freedom however to make a face for him for my own personal presentation! Here is my block out for the head sculpt I wanted to establish the planes of the face as quick as possible and get myself to a good male looking face without losing myself in the secondary and tertiary details. For next week I hope to get some real good use out of my reference.


Here is my body block out  I wanted to focus on getting good muscle groups for the character. His body will most likely be fully covered with armor so it's more creative freedom for me to give this character a specific build.


Here is a progress shot that I took in the middle of blocking out the forms for the character. 



Here is my face reference for the head.


Here is my face approximation for what I want this guy to possibly look like!


And since this is part of capstone here are some different ideas for what his full look could potentially look like!



Sunday, January 12, 2025

Artist Road Map

 1. If you could project out past graduation, what is your overall career goal? 

My overall career goal is to work in the AAA category of game studios. I would be perfectly fine with a midsize team and a job is a job but I would prefer to work for the heavy hitters.

2. If you could project out into starting your career, what sounds the most appealing to you? 

I would prefer to be a Character Artist in the industry it's where all of my time sinks into and where I find the most drive and inspiration. 

3. What are some of the top companies that you are interested in working for? 
        
My top companies would be 

Sony Santa Monica (Any PlayStation Studio would be amazing but I gravitate towards God of War the most)
Nintendo
Blizzard (Diablo Team)
EA (Would prefer Respawn but the Madden team would be real fun too!)


Here are the artists and their work that I find the most inspiring, I gravitate heavily towards anything character art it just catches my eye more than anything and I have some variety in here but the one thing these guys all have in common is how well they present their stuff, I feel like I can improve my presentation skills for my work I just tend to try and rush that part of the process most times and I always have to double back and redo shots, I think I just want to rush it out and see it all finished but it's an impatience thing for me.


Lighting Module 1