For this week my tasks were to split the workload of the prop and environment assets between myself and Ali and get them cleaned up as well as have a first pass rough detail for the high poly map info. The example above is my work on the walls which we changed to Greek pillars.
This is the weapon rack that I took and cleaned up and UVed along with giving it some texture information.
Here are examples of the helmet and trident cleaned up with texture information as well.
The pillars that hold the vases have also been redesigned from their original proxy.
I also helped to clean up the torch model that we have graciously borrowed from the Medusa team. I did create the holder to the torch and have material information on there. I did not create the flame particle.
Here is an example of the textures being used for the assets once again split between myself and Ali.
Lastly we have the perforce submission.
And one more perforce submission photo.
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