For this week, since I already have the high poly sculpt finalized I decided to get a head start in retopology. Currently I am using Topogun 3 for the retopology stage. The body is done and now it's on to the accessories. Currently sitting at 30k tris.
Here is the Hi res, still the same as last week. The only update is adjusting the size of the eyes
Another shot of the decimated Hi res in Unreal 5.
Here is the perforce submission.
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