Monday, October 28, 2024

Week 10 Proxy/Proto-meshing

 


This is the official second week for the block out and this week was a focus on some proportional adjustments as well as blocking in the clothing and accessories for the character. I wanted to maintain a cute factor for him and not clutter the design by giving him too many articles of clothing or accessories. I wanted enough to wear a small toddler can feel comfy but also have the character still appear slightly decorative. I do feel that the silhouette reads very well while still maintaining the spirit of the character! 



Here is a shot of the BPR in Zbrush, most of the block out is still being done in Zbrush with the crown being blocked out in Maya and then imported back into Zbrush. Currently keeping the details light so I can play around with the shapes and placement of objects easier.



Here is a polygroup pass, showing the separation of these parts within their own subtools allowing me to easily select shapes and push things around efficiently.



Here's my current reference board, only added a few new things to it, plus my previous render passes to help visualize the progression of the character.



Here is a model reference I have been observing from SketchFab. One of the main references I have been envisioning for this project is the quality level of the Super Mario Bros movie that recently released. The way they do their texture work and quality of the overall models is something I am reaching for. This model is fan made but in my opinion has a good level of topology for Bowser and hits very close to the quality of the actual movie. 


Here is the actual model rendered out fully, as you can see the quality is very very close to the real work from Illumination and Nintendo. 





This is another reference video I wanted to throw in, it's a short talk on how Disney can utilize Zbrush to make compelling character designs. They have some really neat design philosophy and is another quality bar I would like to match with this baby turtle.




Here is my perforce submission as well into the depot!
















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