For this week I was assigned multiple tasks to help with the VR Project. The first task was to set a material library for the proxy assets we have and assign them their own color/spec/roughness values.
Here is the library itself.
I also worked further on the hands only making some minor adjustments but I went ahead and UVed the hands and they should be ready to go for a High Poly sculpt pass.
Lastly I reworked the helmet to scale properly and it shouldn't feel to small this go around. I scaled it to the head size of the Manny mesh from Unreal. I also went ahead and cleaned up the model so it has a proper low poly and is also ready for a high poly sculpt pass.
Perforce Submission!
Perforce Submission!
Perforce Submission!
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