1. Schedule
Week 1: Gather reference, for hair style mainly source from pintrest and google images, trying to use real life hair style references. Gather references for how to layout hair cards as well and then gather references for how professionals display their hair grooms in Artstation. Make the basic blockout for the hair style in zbrush, set up lighting and scene in unreal. Establish blockout for hair textures as well.
Week 2: Set up scene in maya to use xgen for hair cards and utilize the modifiers to help generate the cards, and further refine the blockout for the hair card textures. Once done start the initial placement of cards on the head.
Week 3: Continue placement of hair cards this will take up the majority of time for this project so I would love to have two weeks to try and place the cards as well as establish the braids for the hair style. Once done fully get the unreal scene ready for presentation, including fixing some console commands and material set up in Unreal Engine.
Week 4: Fully take some shots of the hair style and work on compositing, and tweaking and adjusting the hair style for the final artstation post.
For this week I worked on initial placement for the base layer of the hair cards on the actual mesh. Unfortunately I wasn't able to get much done as I had to go out of town last minute which has caused me to fall behind for this week! Hoping to make up for it on the final turn in! And to state again this is just the initial placement for the first layer of hair where I'm just looking for some basic coverage and basic volume for the scalp, once the other layers start coming in the volume will start to show.
No comments:
Post a Comment