For this week we have taken our 3D assets and started doing Hi-Res detailing on them with my treasure chest I wanted to make it feel like it was an older chest with some weathering to it, along with making with detailing we had to bake our High resolution details down into texture maps for our Game Res models. The render above is the Game Res model with the Normal map baked out from Substance Painter.
Here is the Wireframe of the Game Res Chest in total the chest sits at 7034k tris. I believe I can optimize this even more and get it down to 5k tris.
Metal Bracing UVs
UVs for the Planks
Uvs for The Lock
This is the sculpt pass from zbrush my goal with this project is to get those details from zbrush to translate as seamlessly as possible into the Game Res model.
Here is one last angle of the sculpting details from Zbrush.