For this project our goal was to model and sculpt out a hammer, An exercise in getting used to using primary, secondary and tertiary detail.
All the geometry is separated into its own sub-tools to keep topology clean on the lowest subdivision the goal is to make this into a worn hammer that has seen some battle time.
Ultimately for this hammer while it partially was a follow along in the tutorial given for the class I want to take and use for my larger scale side project.
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