1. Schedule
Week 1: Gather reference, for hair style mainly source from pintrest and google images, trying to use real life hair style references. Gather references for how to layout hair cards as well and then gather references for how professionals display their hair grooms in Artstation. Make the basic blockout for the hair style in zbrush, set up lighting and scene in unreal. Establish blockout for hair textures as well.
Week 2: Set up scene in maya to use xgen for hair cards and utilize the modifiers to help generate the cards, and further refine the blockout for the hair card textures. Once done start the initial placement of cards on the head.
Week 3: Continue placement of hair cards this will take up the majority of time for this project so I would love to have two weeks to try and place the cards as well as establish the braids for the hair style. Once done fully get the unreal scene ready for presentation, including fixing some console commands and material set up in Unreal Engine.
Week 4: Fully take some shots of the hair style and work on compositing, and tweaking and adjusting the hair style for the final artstation post.
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