For this week I went ahead got everything in a pretty finished state for industry review on Thursday!
I pushed through and went through retopology and making the UVs.
I made it to the texturing stage and did quite a bit of lookdev work going back and forth between Unreal and Substance Painter to make a cohesive look! I also used my previous knowledge of Xgen to create a groom for the character and it came out pretty well!
Overall the project really ended up coming to life and I feel like I've put my own spin on this concept and I'm excited to do some final renders and composition for final presentation!
Here is a WireFrame Pass I'm hoping for the final presentation to be able to color code the wireframes with the UVs to have a professional clean look for my portfolio! My overall tri count sits at 39k tris!
Here is a detail lighting pass in Engine!
Here is my Sculpt pass from Zbrush!
And here is a rough draft of how I'll possibly be laying out and color coding the UVs to coordinate with the wireframe pass!
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