For this week I have officially started the texture pass phase. In this phase after finishing retopology and UVs I'm fully immersed in Substance Painter getting everything together to finish out the Baby.
As you can see I am currently in the process of finishing the texture pass so some of the items have currently not gone through a color phase, the bakes are in place however.
Here is an up close shot of the character, each object took some time to create in substance painter with multiple layers working together to create a cohesive look. Make no mistake each pass took about two hours to get a good lookdev result. And they aren't done. Each however does utilize some powerful techniques in Unreal to make them look a bit more believable.
Here is the wireframe shot in Maya for the Baby Turtle. After some fine tuning from last week he officially sits at 54k tris. With three different material slots. One for Skin, the second for Apparel, and the third for his eyes.
Here is the UV for the body.
Here is the UV for the Apparel and accessories.
And here is the UV for the eyes.
And here is a color pass in Substance Painter, you may notice that the eyes are different. After some iteration I decided to redo the eyes and effectively use the Unreal Eye material since it's so versatile and high quality that I feel it will greatly enhance the project.
And here is the perforce submission.