Monday, April 7, 2025

Module 4 week 1 Final Project

 Schedule for Final Project:


Project Declaration: Batgirl Bust

Week 1: Block out for whole sculpt including body, eyes, gums teeth and Suit/Cape. (If finished can start some secondary detailing.

Week 2: Go for secondary and tertiary detailing, once this is done start a retopo and UV process.

Week 3: Finish Retopo and UV, Bake and texture finished out by the end of this week.

Week 4: Create Hair simulation using Xgen (going to try Unreal's hair converter if it doesn't work put I will just use the allembic for presentation.) and Final renders for industry review.


Reference Board:



Project Shots Week 1:


Here is what I have so far for week 1, I'm satisfied with the results and I'm looking forward to pushing this further!


Here is how it is matching up with my reference so far, I was lucky and found someone that attempted a similar project and have been using that as my main pose and face reference.


Here is how the side view looks so far for matching the reference.


And here is the project matching the scale of the Unreal Mannequin.











Monday, March 24, 2025

Week 3 Environment Art Techniques Vertex Blending

 


This week is about learning vertex blending I ended up reusing the tiling textures I made from the first module as well as making a new third variation with some brown mud caking the cracks, all three are currently being blended above.


Here is the detail pass to show some more of the sculpt work.


Here is my material set up in Unreal for the vertex painting. 





Monday, March 10, 2025

Environment Art Techniques Week 2


For this week we learned how to do trim sheets! I chose to play it safe this go around with what I made since this is something I don't have too much experience with!


Here is a detail pass showing more of the normal bake.


Here is a Base Color Pass render showing some color info.


Here is a shot of the sculpt from Zbrush as well!







 

Wednesday, March 5, 2025

Optional Mandatory Concepts


Concept for the Crimson Knight in game model did change but most of the design did stay.


Final Design for the Knight. 


Brazier concepted out in 3D currently we have a proxy in the game with these shapes.


A first texture pass for the brazier.



Concept for a new enemy we plan on implementing in the game to be guards for the Absolute.





 

Monday, March 3, 2025

Module 3 Environmental Art Techniques Week 1


For this week we did some tiling textures, I ended up making three different textures and doing variations for each of them here is a shot of them!


Here is a detail lighting pass in unreal showing off some sculpt detail as well as how the bake ended up looking in engine!


Here is the Base Color Pass in Unreal showing some of the color work!


And here is an example of how these look when tiled to four different planes on each group! 







 

Monday, February 24, 2025

Hard Surface Modeling Week 3


For this week we're finishing up our hard surface project, and I finished out the armor for the Crimson Knight. 


These are some beauty shots with him in a scene to sort of set the mood.


Another angle of his full body.


Here is the studio shot of him in A pose.



Here is a Grey Pass in Unreal Engine.


Here is the Wireframe of the character he sits at 60k triangles overall.


Here are the UVs for the character the left is his body and the right is the armor set.

Module 4 week 1 Final Project

  Schedule for Final Project: Project Declaration: Batgirl Bust Week 1: Block out for whole sculpt including body, eyes, gums teeth and Sui...