Monday, March 24, 2025

Week 3 Environment Art Techniques Vertex Blending

 


This week is about learning vertex blending I ended up reusing the tiling textures I made from the first module as well as making a new third variation with some brown mud caking the cracks, all three are currently being blended above.


Here is the detail pass to show some more of the sculpt work.


Here is my material set up in Unreal for the vertex painting. 





Monday, March 10, 2025

Environment Art Techniques Week 2


For this week we learned how to do trim sheets! I chose to play it safe this go around with what I made since this is something I don't have too much experience with!


Here is a detail pass showing more of the normal bake.


Here is a Base Color Pass render showing some color info.


Here is a shot of the sculpt from Zbrush as well!







 

Wednesday, March 5, 2025

Optional Mandatory Concepts


Concept for the Crimson Knight in game model did change but most of the design did stay.


Final Design for the Knight. 


Brazier concepted out in 3D currently we have a proxy in the game with these shapes.


A first texture pass for the brazier.



Concept for a new enemy we plan on implementing in the game to be guards for the Absolute.





 

Monday, March 3, 2025

Module 3 Environmental Art Techniques Week 1


For this week we did some tiling textures, I ended up making three different textures and doing variations for each of them here is a shot of them!


Here is a detail lighting pass in unreal showing off some sculpt detail as well as how the bake ended up looking in engine!


Here is the Base Color Pass in Unreal showing some of the color work!


And here is an example of how these look when tiled to four different planes on each group! 







 

Monday, February 24, 2025

Hard Surface Modeling Week 3


For this week we're finishing up our hard surface project, and I finished out the armor for the Crimson Knight. 


These are some beauty shots with him in a scene to sort of set the mood.


Another angle of his full body.


Here is the studio shot of him in A pose.



Here is a Grey Pass in Unreal Engine.


Here is the Wireframe of the character he sits at 60k triangles overall.


Here are the UVs for the character the left is his body and the right is the armor set.

Monday, February 17, 2025

Week 2 Hard Surface Modeling

 


For this week I did the detail pass on the Armor for the Crimson Knight, this is a detail render pass in Unreal he is also currently UVed and fully retopologized. 




These are some closeups in Zbrush for the detail pass. The scarf is outdated on these images more folds were thrown in to help sell the look. 


Here is a wireframe Pass rendered out in Arnold currently the character sits at 60K tris!


Here are the UV shells for the armor set as well! 







Module 3 week 4 Decals

Did some decal stuff!